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For the Cylon counterpart, see Basic Raider.

Viper Mark II
Viper Mark ii
Icon

Viper Mark II Icon

Avatar

Viper Mark II Avatar

Ship Info
Level Requirement

Level 1

Purchase Cost

Free - Starter Ship
Previously - Mini Tylium Icon 100,000 Tylium

Upgrade Cost

Mini Cubit Icon 30,000 Cubits

Class

Strike

Size

Light

Role

Interceptor

Equipment Slots
Viper Mark II Slots
Weapon

3 Light

Hull

2 Light

Engine

4 Light

Computer

2 Light

Hull Systems
Hull Points

450

Hull Recovery

2.5/Sec

Durability

Mini Titanium Icon 4,500

Armor

5

Critical Defense

80

Engine Systems
Avoidance

510

Turning Speed

52 Deg/Sec

Turning Acceleration

55 Deg/Sec²

Inertia Compensation

175 M/Sec

Acceleration

13.5 M/Sec²

Speed

55 M/Sec

Boost Speed

90 M/Sec

Boost Cost

0.5 Tyl/Sec

FTL Systems
FTL Range

4.5 LY

FTL Charge

15 Sec

FTL Threat Charge

60 Sec

FTL Cost

20 Tyl/LY

Computer Systems
Power

100

Power Recharge

5/Sec

Firewall Rating

100

Emitter Rating

100

Dradis Range

2,000 M

Visual Range

200 M

New Starter Pilots who select to play for the Colonial faction, begin the game in the Viper Mark II, the Colonials light Interceptor Strike class ship.

The ship originally could have been purchased for 100,000 Tylium if the player had selected a Raptor as their first ship. This was until the Raptor was removed as a choice and all new players would then begin in the Viper Mark II. The standard Viper Mark II can be upgraded to the Viper Mark II Advanced at a cost of 30,000 Cubits.

Ship Description[]

"Although designed over 40 years ago, the Viper Mk II remains an outstanding interceptor and space superiority fighter that's proved more than capable of matching the Cylon Raider in speed, agility and firepower. Recently, several of the fleet's Vipers have been rigged with small FTL drives to allow long-range operations.
As an Interceptor, the Viper Mk II can be equipped with more engine systems than other strike craft, increasing its already impressive performance."

Equipment[]

The Viper Mark II had originally came pre-loaded with the following equipment:

  • Weapons:
    • General Cannon Icon 2x MEC-A6 'Fang' Light Autocannons
  • Computers:
    • Scanner Icon 1x Mineral Analysis Module
    • Autopilot Icon 1x Autopilot Module

The starter equipment was changed with Game Update , the Viper Mark II now comes pre-loaded with:

  • Weapons:
    • General Cannon Icon 2x MEC-A6 'Fang' Light Autocannons
    • General Launcher Icon 1x HD-82 'Longbow' Light Missile Launcher
  • Hulls:
    • Hull Icon 2x Strike Hull Plating
  • Computers:
    • Weapon Buff Icon 1x 'Gladiator EX' Combat Module
    • Avoidance Debuff Icon 1x 'Iapetus' ECM Module
  • Engines:
    • Gyro Icon 2x Light Gyro-Stabilization
    • RCS Icon 2x Light RCs Ducting
  • Player Hold:
    • Mining Cannon Icon 2x 'Gopher' Light Mining Cannons
    • Scanner Icon 1x Mineral Analysis Module

Equipment Slots[]

The Viper Mk II has the following number of slots:

  • Weapons Menu Icon 3x Weapon Slots
  • Hulls Menu Icon x2 Hull Slots
  • Computers Menu Icon x2 Computer Slots
  • Engines Menu Icon x4 Engine Slots
  • Paints Menu Icon x1 Paint Slot
  • Avionics Menu Icon x1 Avionics Slot

Paint Icon Available Paints[]

  • Mk II - Ashen Talon Ashen Talon
  • Mk II - Blue Vector Blue Vector
  • Mk II - Caprica Guard Caprica Guard
  • Default Paint Default
  • Col - Gold Gold
  • Col - Longest Night Longest Night
  • Mk II - Night Strike Night Strike
  • Mk II - Oxide Camo Oxide
  • Mk II - Red Sweep Red Sweep
  • Mk II - Syfy Syfy

Update History[]

Gallery[]

Bsg concept01

Viper Mark II Concept Drawing

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